Environment And Setting Concept Artwork From John

Here is the layout of our first level set in a Viking/Norwegian village.

Here's the basic map layout, labeling all the major areas the player will encounter

villlage_map_layout.jpg

Here's the starting point of the game. The player, being out of place, is not welcomed by the villagers, seeing that he/she stands out and looks "strange" to the villagers. Therefore, the player is thrown out of jail. The first of the level is to break out of the jailhouse.

jailhouse_concept.jpg

Upon escaping, the character finds themselves in the village center, yards away from the main gate. An obvious way out. However escape is impossible, as archers are posted above the gates, and therefore any suspicious character will get pummeled by arrows immediately.
An alternate way must be found. It is in the village center that the player must create a distraction in order to gather most or all of the guards into one area as he/she moves through the rest of the village unscathe and undetected to search for more information. Maybe the mayor's houseā€¦

village_center.jpg

In the mayor's house, the player receives hints about the "Hall of Heroes". Not certain to what it is, it is the character's only next lead. Is it a way out? Or just a dead end?

mayor_house.jpg

Once all the info is taken, the player is left with no choice but to traverse towards the hill where the entrance to the Hall of Heroes is located.
Once here, and through exploration and inspection of the surroundings, the player is taken to the next part of the adventure.

concept_hall_of_heroes_entrance.jpg
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