Game Diagnostics
PHASE 1
After each person of our group created a game prototype, we all got together and broke down 'the good and the bad' in each of them. After situating our pros and cons, we then decided on the most complete title to base our game on.
JESSE
| PRO | CONS |
| Multi-player (Co-op) | No defense system |
| PvP | Portal was insignificant |
| Fighting mechanic | More fun killing than completing objective |
| Level design | |
| Random weapon pickup | |
| Limited amount of weapon use | |
| Different BG setting every level |
JOHN
| PRO | CONS |
| Multiple ways to win/lose | More player interaction |
| Ability to stun the monster | More game board interaction |
| Enemy moves too slow | |
| Each player should have a separate enemy |
MIKE
| PRO | CONS |
| Competition for most pizzas | To complex at start |
| Upgrade from bike > motorbike > car | |
| Need an objective/limit (time or pizzas) |
JAVIER
| PRO | CONS |
| Too easy | Too difficult (balance issue) |
| Enemy chasing you till end | Level/board design (more obstacles to get around) |
PHASE 2
After completing our review of each game we scheduled a second release with a few of our prototypes.
JOHN
| PRO | CONS |
| Monster is more interactive with player | Loop hole with the coin toss for charging ability |
| Players can stun each other | More interactive in the game |
JAVIER
| PRO | CONS |
| Player and enemy have hit points | No PvP, but it can be possible |
| If enemy gets player, they attack each other | Level design needs more exploration/passages |
| Enemies can attack each other | |
| Player can pickup weapons an attack for greater damage | |
| Multiple enemies on the field |
page_revision: 3, last_edited: 1208885295|%e %b %Y, %H:%M %Z (%O ago)





